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Draw walls, build combos, and clear 3D boxes in this minimalist puzzler. Keep a box on screen when another one clears to combo up. Balls only break through walls that are still growing so time your new walls carefully.

This game features "Post-neoplasticism," based on Piet Mondrian's Neoplasticism, the art is composed of only axis aligned boxes colored red, yellow, blue and the non-colors black and white.


StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorSilverware Games
GenrePuzzle
Made withUnity
Tags3D, Abstract, Arcade, artgame, Colorful, combos, Endless, Experimental, Minimalist, Music
Average sessionA few minutes
InputsMouse
LinksSoundtrack

Development log

Comments

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I like this game - atmosphere, sound effects and simple concept. I have bought the ipad version in the past, and wish to play it again on iPad. Would you upload it again on app store?

Till then, I will play browser version anyways

Thank you for this post! I may try to remake the ipad version and make a better mobile version of the game. Sadly ios culls old apps so I may have to tweak it to make it up to current standards. Thank you for showing interest in it. I didn't realize people still wanted to play it. <3

Hi. Thanks for the reply! Glad that I may play it again later on ipad...

Actually I like Composition J and inspired me - simple and catchy game design, and pleasant sound design well synced with the game. Sometimes I remind it till now. Even it brought me the inspiration to make another music piece as part of my job in 10 years before.

That warms my heart, sometimes I wonder if sometimes my games are even reaching anyone. I'll add it to the list of things to work on just for you <3

Interesting concept. I never thought to connect Qix with Piet Mondrian. And in 3D! Thanks for enlightening me. It seemed to be a bit buggy though. Will definitely give it a thumbs up none the less. How did it do on iOS? :D

(1 edit)

Thanks! I think there are some text wrapping issues on itch? Any other glitches you noticed? I might open up the source code to fix those up. It was only on ipad b/c of finger size issues so it was a rather limited title.

Ah, got your bug report: I'm not sure why rotation would be choppy on a macbook from 2012 but it is probably a Unity WebGL issue that I can't do much about sadly.